15 research outputs found

    Small scale structure in diffuse molecular gas from repeated FUSE and visible spectra of HD 34078

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    We present preliminary results from an ongoing program devoted to a study of small scale structure in the spatial distribution of molecular gas. Our work is based on multi-epoch FUSE and visible observations of HD34078. A detailed comparison of H2, CH and CH+ absorption lines is performed. No short term variations are seen (except for highly excited H2) but long-term changes in N(CH) are clearly detected when comparing our data to spectra taken about 10 years ago.Comment: 4 pages, 2 figures, To appear in the Proceedings of the XVII IAP Colloquium "Gaseous Matter in Galaxies and Intergalactic Space

    GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination

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    Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern GPUs allows arbitrary intersection queries against the geometry, making it possible to evaluate indirect lighting entirely at runtime. However, only a small number of rays can be traced at each pixel to maintain high framerates at ever-increasing image resolutions. Existing solutions, such as probe-based techniques, approximate the irradiance signal at the cost of a few rays per frame but suffer from a lack of details and slow response times to changes in lighting. On the other hand, reservoir-based resampling techniques capture much more details but typically suffer from poorer performance and increased amounts of noise, making them impractical for the current generation of hardware and gaming consoles. To find a balance that achieves high lighting fidelity while maintaining a low runtime cost, we propose a solution that dynamically estimates global illumination without needing any content preprocessing, thus enabling easy integration into existing real-time rendering pipelines

    Bright solitons in disorder (Orale)

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